Extracted from the event catalog used across the platform.
BATTLE OF BANDS
FlagshipDHWANI • SHORBHAGH-1
- The band must consist of college students.
- Semi-professional bands are also permitted to participate.
- Multiple teams from the same college are permitted.
- Each band gets 20 minutes total from stage in to stage out.
- Lyrical content must be strictly in Hindi or English.
- Any obscenity in lyrical content leads to immediate disqualification.
- Participants must bring their own instruments.
- A basic drum kit will be provided by the organizers.
MR & MISS BITOTSAV
FlagshipROTARACT • CAT HALL
- The event is open to all BIT Mesra students participating in BITOTSAV.
- Participation is individual.
- Participants must perform a ramp walk and answer questions in the first round.
- Shortlisted participants will perform a talent or creative act in the second round.
ABHINAY
FlagshipEHSAAS DRAMATICS SOCIETY • CAT HALL
- Team size: 2-17 participants.
- Rounds: 1 final round.
- Assistants allowed: 2, one for lights and one for sound, apart from the 17 team members.
- Teams will be penalized if the time limit is not followed strictly.
- Props are allowed but must be brought by the teams and mailed beforehand for approval.
- Unapproved props may not be allowed on stage.
- Any damage to the stage will result in heavy penalties.
- Props or set pieces must not exceed 10 ft x 6 ft.
- Fluids, flame, powder, glitter, heavy or sharp objects, and any stage-damaging material are strictly prohibited.
- Vulgarity or obscenity in lyrics, costumes, or gestures will result in immediate disqualification.
- Teams must clear the stage within the allotted time or face heavy penalties.
- Teams are prohibited from revealing or mentioning their college name during the performance.
- Four chairs and two tables will be provided. Any other production material must be brought by the teams and remains subject to organizer approval.
BIT GOT TALENT
FlagshipBITOTSAV EVENTS TEAM • CAT HALL
- The event is open to all students of Birla Institute of Technology Mesra.
- Participants can perform solo or in a group and may register for only one category.
- Participants must report at the venue 30 minutes before the event begins.
- Acts may include singing, dancing, instrumental music, beatboxing, stand-up comedy, monoact, acting, magic, poetry, rap, or any unique talent.
- Solo performances: 2-4 minutes. Group performances: 3-5 minutes.
- Exceeding the time limit may lead to penalty or disqualification.
- Participants must bring their music track in MP3 format on a pen drive and submit it to the technical team before the event begins.
- Performances must not contain offensive language, hate speech, or inappropriate content.
- Participants may bring their own props or instruments, which must be safe and easy to set up.
FOOTLOOSE
FlagshipDANCE CLUB • SHORBHAGH-1
- This is a solo and duo dance competition held on the main campus of BIT Mesra, Ranchi.
- Categories: Solo and Duo.
- Time limit: 3-5 minutes per performance.
- Participants must submit a video entry of not more than 3 minutes with details of names, college name, and props.
- Video size should not exceed 50 MB.
- Multiple entries from the same college are permitted.
- Props involving fire, water, and powdered substances are strictly prohibited.
- Song tracks must not contain explicit or offensive words.
- External lighting or live music is not allowed.
- Any mess created on stage or in the green room must be cleaned by the participants.
- There will be multiple rounds and results will be declared at the end of all rounds.
- The decision of the judges will be final and binding.
CARDINAL DECEPTION
FormalFINANCE CLUB • 237, 231
- This is a solo event, so from each team only 1 member will participate
- All special UNO cards are removed before the game begins.
- Only number cards 0-9 of all colours are used.
- Each round is played by 5 players seated at a table.
- Players take turns placing one or more cards face-down while declaring the card number.
- A player may place cards that may or may not match the declared number.
- Any player can challenge the declaration if they believe it is incorrect.
- If the declaration is incorrect, the player who placed the cards collects the pile.
- If the declaration is correct, the challenger collects the pile.
- The goal is to discard all cards in hand.
- The first player to finish all their cards wins the round.
SLAM POETRY
FormalLITERARY ART SOCIETY (LITSOC) • LH1, LH2
- Participation: Individual
- Participants must perform original pieces.
- Performances are conducted before a live audience.
- Poets use voice, rhythm, and emotion to present their work.
- The event encourages engagement with social themes, personal experiences, and creative freedom.
BIT ROADIES
FormalROTARACT • SHORBHAGH-1
- Participation is in teams of two.
- The competition will be conducted in two rounds: Interview and Personality Assessment, and Mental and Physical Task Challenge.
- The event involves interviews, situational questions, and a series of mental and physical tasks under pressure.
- Participation is open to all BIT Mesra students participating in BITOTSAV.
JUKEBOX
FormalDHAWANI • SHORBHAGH-1
- All performances must be strictly acoustic.
- Each performance is allotted a total of 8 minutes including sound check.
- No obscenity or vulgarity is allowed. Violations lead to immediate disqualification.
- The maximum number of members in a band must not exceed 7.
- Performers are required to carry their own instruments.
EN CHESSANT
FormalIEI BIT MESRA (CIVIL) • SHORBHAGH-2
- The event is a team-based competition.
- Round 1 will be conducted online on chess.com with 5-minute blitz games.
- Online matches will be monitored in classrooms to ensure fair play.
- Only one team member may play per match in the preliminary round.
- The semifinals and finals will be conducted offline at the NCC ground.
- All 8 team members must participate during the final rounds.
- A move will be considered valid only when both feet of the participant touch the designated legal box.
- Use of external assistance, devices, or unfair means is strictly prohibited.
- The judges' decision will be final and binding in case of disputes.
NATSAMRAT
FormalEHSAAS • CAT HALL
- Individual event – one performer per team.
- Single round competition.
- Language allowed: Hindi / English / Both.
- Time limit: 5–10 minutes; 2 minutes for stage setup.
- Props & costumes allowed but must be arranged by participants.
- Script, music, and lighting requirements must be submitted one day prior.
- Music must be in pen drive; live music allowed but instruments must be brought.
- Fire, smoke, or water effects are strictly prohibited.
- Vulgar/obscene content not allowed.
- Penalty: 5 marks deducted per extra minute; after 15 minutes performance stopped.
BITOTSAV QUIZ
FormalUNESQUO • 211
- Team size: 2 to 3 members
HERA PHERI 4.0
FormalBIOTS • IC CHOWK
- Multiple teams participate in the event and are distributed across multiple clue sets.
- Each set contains a unique sequence of clues and locations.
- Teams begin by scanning a QR code to receive their first clue.
- Clues may be puzzles, poems, riddles, image references, or ciphers.
- Volunteers stationed at designated locations verify answers and provide the next clue.
- Teams continue checkpoint by checkpoint until they reach the destination.
PANACHE
FormalFINE ARTS SOCIETY • SHORBAGH-1
- Each team must consist of 2-5 participants.
- Teams will be provided with newspapers and basic crafting materials. No external materials are allowed.
- The dress and jewellery must be entirely made from the provided materials and should be wearable.
- Teams will have limited time to complete their designs.
- The model wearing the outfit must walk the ramp and briefly explain the concept and features of the outfit.
- The dress and jewellery should be decent, creative, and structurally sound enough for the ramp walk.
- Teams will be judged on creativity, presentation, durability, and concept explanation.
- Any act of misconduct, delay, or rule violation may lead to disqualification.
IPL AUCTION
FormalEDC (ENTREPRENEURSHIP DEVELOPMENT CELL) • LH-1
GTA: LEO SANTOS
FormalLEO • SHORBHAGH-2
- Each teams consist of 4 participants.
- In Round 1, players move using cardboard pieces and must freeze when 'Wanted Level Increasing' is announced.
- In Round 2, teams find weapons using clues in a sequential way.
- Weapons act as power to sabotage other teams.
- Within 15 minutes, the top 5 teams with more weapons qualify for the next round.
- In Round 3, one representative collects colored cash cards and verifies them at the graffiti board.
- Special takeover cards allow overwriting a rival team's tag.
- In Round 4, teams participate in an RC car race in a GTA-themed arena.
THE LAST MILE CROSSING
FormalSOCIETY OF PRODUCTION & INDUSTRIAL ENGINEERING • LH-2
SURVIVAL SPRINT
FormalTEAM AVEON • SHORBAGH-2
- Teams consist of two participants.
- Event consists of multiple rounds: Tyre Bowling, Relay Race, Torque-Off, and ATV Pulling.
- Each round tests strength, speed, coordination, and precision.
FIFA
FormalSAC • LAB-7 RND BUILDING
- All rounds are knockouts.
JUMANJI
FormalENVIRONMENT PROTECTION AND AWARENESS CLUB • 214
BGMI
FormalBITOTSAV EVENTS TEAM • LAB 7, RnD Building
- A maximum of 5 members are allowed in a team
- The competition is open to all students currently enrolled in the institute
- Participants must follow the rules and guidelines set by the organizing committee
- Player ID must be minimum level 35
LOST IN TRANSLATION
FormalSPICMACAY • LH-1
- Participants will be shown English translations of Hindi song lyrics
- Participants must identify the original Hindi song
- The event can be played individually or in teams of 2.
- Points will be awarded for correct answers
ESCAPE ROOM
InformalBITOTSAV EVENTS TEAM • 233A, 237, 231, 233
- Team Size: 4-5 members per team.
- Time Limit: Each team has exactly 15 minutes to escape in the final round.
- No Force: No physical force or damage to room property is required; all clues are found through observation and logic.
- Electronic Ban: Use of mobile phones, calculators, or smartwatches is strictly prohibited inside the room.
- Disqualification: Any team found tampering with the setup or sharing clues with teams waiting outside will be disqualified immediately.
PRIME TIME
InformalNEWS AND PUBLICATION SOCIETY • 219, 220
- Participants are not allowed to break character
- Participants must choose from the given characters and not allowed to deviate from the assigned topic
- All decisions made by the judges are final
ENGINEERS ROAST BATTLE
InformalINDIAN INSTITUTE OF CHEMICAL ENGINEERS (IICHE) • 206, 207
- Branches allowed: AIML, CSE, ECE, EEE, MECH, CHEM, CIVIL, BIOTECH, PRODUCTION, MBA.
- Team size: 3-4 members from their respective branches.
- No offensive jokes or personal attacks are allowed. Participants should stick to branch stereotypes and fun rivalries.
- Exceeding the time limit leads to penalization of points.
- Use of mobile phones or internet during the contest is not allowed until permitted by the organizers.
MECHA BURST
InformalROBOLUTION • MEHAK (OPEN SPACE)
- Each round has two players.
- Each player gets one RC car with a mounted pin mechanism.
- Balloons are placed around the arena or attached to cars.
- Each round lasts 2-3 minutes.
- Players must burst balloons using their RC car pin.
- Blocking is allowed but damaging cars is not.
- Each balloon burst gives 10 points.
- Bursting 3 consecutive balloons in 20 seconds gives a 10-point bonus.
- Intentional damage causes a 10-point penalty.
- Crossing the boundary causes a 5-point penalty.
- Touching the car during the match leads to disqualification.
SPOTIFY WRAPPED
InformalSOCIETY FOR DATA SCIENCE • 208
- Team size: 2-3 participants.
- The event consists of two rounds.
- Round 1 gives hints related to famous and trending songs.
- Hints may include text clues, short audio clips, puzzles, or creative riddles.
- Teams must identify and guess the correct song.
- Points are awarded for every correct answer.
- Only the top-performing teams from Round 1 qualify for Round 2.
- Round 2 has greater variety and increased difficulty with puzzles and audio-visual clues.
SLIPSTREAM
InformalAEROSPACE SOCIETY • 237, 231
- Round 1 is a pre-flight quiz focusing on basic aerodynamics, flight controls, and cockpit instruments.
- Round 1 narrows participants to fit simulator time slots.
- Round 2 is the simulator challenge scored across take-off, navigation, and landing.
- Take-off is scored on centreline maintenance and rotation speed.
- Navigation is scored on altitude and heading control.
- Landing is scored on glide path, touchdown zone, vertical speed, and centreline.
- Stall warning gives a 10-point penalty.
- Hard landing above 500 fpm gives a 15-point penalty.
- Runway excursion leads to immediate disqualification.
- Tie-breaker is the lowest vertical speed on landing.
BRIDGE THE GAP
InformalCIVIL ENGINEERING SOCIETY • 216A, 213
- Each team must consist of 2-4 members.
- All materials will be provided on-site unless stated otherwise.
- The design must follow structural feasibility and symmetry.
THE BIT CONSPIRACY
InformalIETE STUDENT'S CHAPTER • LH-2
- Team size: 4 members.
- Total rounds: 2.
- Theme: visual puzzles, QR hunt, chess, coding, and aptitude.
- Open to all BIT Mesra students.
- Round 1 is Visual Decode and QR Quest.
- Round 2 is Chess and Coding Blitz.
MIND ON THE PITCH
InformalEEE SOCIETY • 219, 220
- Team Participation: Participants must compete in teams, progressing through elimination stages to determine the final winners.
- Quiz Conduct: During Round 1, use of mobile phones is strictly prohibited and no movement is allowed within the classroom.
- Response Format: In Round 1, teams must write their answers on paper based on questions displayed via a projector.
- Technical Integrity: In the Super Over round, teams must use the provided laptop and Arduino-based display system.
- Practical Challenge: In the final round, participants must pass a loop through a copper tunnel; touching the wire triggers a penalty.
- Execution Rule: Participants must perform tasks carefully and steadily during technical challenges.
ELECTROPOLY
InformalECESOC • 235, 236
- Phase 1 is a monopoly-style electronics business game where players buy out components required for Phase 2.
- Phase 2 is a circuit race where teams complete a working circuit using earned components.
- The host may introduce random power cuts or faulty components.
HOW I MET YOUR _?
InformalLEO • 237, 231
- Pairs may be pre-formed or created through chit draw for single participants.
- Round 1 gives pairs 5 minutes to interact before a question round.
- Qualified pairs are divided into groups and locked in separate rooms for puzzle-solving in Round 2.
- Round 3 tests pair coordination through touch-and-describe object guessing.
- Round 4 requires one member to communicate a song heard over headphones to their partner.
- All shortlisted teams(2 players each) must report at least 30 minutes before the event for verification.
- Only the team leader needs to line up for verification and is responsible for ensuring both members are present.
- Teams are served on a first-come, first-served basis.
- Before each round, teams must submit the names of the participants representing them for that round.
- Any team found engaging in malpractice may be disqualified.
- The organizing team's decision is final and binding.
BRAIN-LEAP
Informal180 DC • 209
- Each team must use its assigned marker or paper colour so judges can track contributions.
- Teams cannot erase previous work. They may only strike through it with a single line or add a critique beside it.
- During the 7-minute rounds, teams may only whisper within their own group. Cross-team communication is not allowed.
- Phones may be used for basic research, but the final solution must be original and handwritten.
ASK GPT
InformalIEEE • 233A
- Team size: 1 member
- Participants must use ChatGPT to generate solutions to the given programming problems.
- Direct coding by participants is not allowed.
- Participants must rely on prompt engineering to guide the AI.
- Solutions must follow the given problem constraints.
SPLIT SOLVE
InformalIET • 217
- The event is conducted in pairs.
- One team member starts solving while the other waits outside.
- After the first half of the coding time, the problem statement disappears and the first participant must stop coding.
- Both the problem statement and written code are hidden.
- The first participant gets one minute to verbally explain the problem, approach, logic, and important implementation details.
- The second participant continues the solution in a fresh coding environment.
- The second participant cannot access the original problem statement or the first member's code.
- The solution must be completed without any further assistance.
CLAY-ZY
InformalFINE ARTS SOCIETY • SHORBHAGH-2
- An individual participant or a team of 2-3 members gets one table.
- Each table is provided with a 12-pack air dry clay set, a plastic ruler, and a note stating the theme.
- No other materials are allowed except the ruler to cut and straighten the clay.
- Clay may be mixed if needed.
- There is a limited amount of time before clay creations must be presented on the board bases.
THE BOTTLENECK
InformalSIME • 233A
- Team size: 5-6 members.
- One participant is secretly assigned as Bottleneck Boss.
- The Bottleneck Boss must slow the team subtly without being detected.
- Teams must complete tasks efficiently.
SPEEDCUBING BATTLE
InformalACM • 207
- The event is open to all college students.
- Participants must bring their own 3x3 Rubik’s Cube and mobile phones.
- Only standard 3x3 Rubik’s Cubes are allowed.
- Each round will be conducted as a head-to-head battle based on solving time.
- Scrambles will be provided by the organizers.
- Use of lubricants or any cube modifications during rounds is strictly prohibited.
- Any use of unfair means will lead to immediate disqualification.
- Participants must follow all instructions given by organizers and judges.
- The decision of the judges will be final and binding.